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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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games
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x11
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rpg
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crossfir.92
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crossfir
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crossfire-0.92.5
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include
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loader.h
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C/C++ Source or Header
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1996-07-24
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3KB
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79 lines
/*
* static char *rcsid_object_h =
* "$Id: loader.h,v 1.24 1996/07/24 07:15:58 master Exp master $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to frankj@ifi.uio.no.
*/
#define BUFADD(xyz,abc) { strcat(buf,variable_const[abc]);strcat(buf,((xyz)?" 1\n":" 0\n")); }
enum varnrs {
V_OBJECT,V_NAME,V_RACE,V_SLAYING,V_MSG,V_MSGEND,
V_INVENTORY,V_ARCH,V_OTHER_ARCH,V_MORE,
V_ANIM,V_MINA,V_END,V_LAST_HEAL,V_LAST_SP,V_LAST_EAT,
V_SPEED,V_SPEED_LEFT,V_SLOW_MOVE,
V_FACE,V_STR,V_DEX,V_CON,V_WIS,V_CHA,V_INT,V_POW,V_HP,V_MAXHP,V_SP,V_MAXSP,
V_GRACE,V_MAXGRACE,
V_EXP,V_FOOD,V_DAM,V_WC,V_AC,V_X,V_Y,V_NROF,V_LEVEL,V_DIRECTION,
V_TYPE,V_MATERIAL,V_VALUE,V_WEIGHT,V_CARRYING,
V_IMMUNE,V_PROTECTED,V_ATTACKTYPE,V_VULNERABLE,
V_PATH_ATTUNED, V_PATH_REPELLED, V_PATH_DENIED,
V_INVISIBLE,V_MAGIC,V_STATE,V_ALIVE,V_APPLIED,V_UNPAID,V_NEED_AN,V_NEED_IE,
V_NO_PICK,V_NO_PASS,V_WALK_ON,V_WALK_OFF,V_FLY_ON,V_FLY_OFF,V_IS_ANIMATED,
V_FLYING,V_MONSTER,V_FRIENDLY,V_GENERATOR,V_AUTO_APPLY,V_TREASURE,
V_APPLY_ONCE,V_SEE_INVISIBLE,V_CAN_ROLL,V_IS_TURNING,V_IS_TURNABLE,
V_IS_USED_UP,V_IDENTIFIED,V_REFLECTING,V_CHANGING,V_SPLITTING,V_HITBACK,
V_STARTEQUIP,V_BLOCKSVIEW,V_EDITABLE,V_UNDEAD,V_SCARED,V_UNAGGRESSIVE,
V_COLOR_FG,V_COLOR_BG,V_REFLECT_MISSILE,V_REFLECT_SPELL,V_NO_MAGIC,
V_WIZ,V_WAS_WIZ,V_NO_FIX_PLAYER,V_TEAR_DOWN,V_LUCK,V_RUN_AWAY,V_PASS_THRU,
V_CAN_PASS_THRU,V_PICK_UP,V_ANIM_SPEED,V_CONTAINER,V_NO_DROP,
V_NO_PRETEXT,V_WILL_APPLY,V_RANDOM_MOVEMENT,V_CAN_APPLY,
V_CAN_CAST_SPELL,V_CAN_USE_SCROLL,V_CAN_USE_WAND,V_CAN_USE_BOW,
V_CAN_USE_ARMOUR,V_CAN_USE_WEAPON,V_CAN_USE_RING,V_HAS_READY_WAND,
V_HAS_READY_BOW,V_XRAYS,V_IS_FLOOR,V_LIFESAVE,V_NO_STRENGTH,
V_SLEEP,V_STAND_STILL,V_RANDOM_MOVE,V_ONLY_ATTACK,V_ARMOUR,
V_ATT_MOVE,V_MOVE_STATUS,V_CONFUSED,V_STEALTH,V_CONNECTED,
V_CURSED,V_DAMNED,V_SEE_ANYWHERE,V_KNOWN_MAGICAL,V_KNOWN_CURSED,
V_CAN_STEAL,V_BEEN_APPLIED,V_TITLE,V_HAS_READY_ROD,V_CAN_USE_ROD,
V_HAS_READY_HORN,V_CAN_USE_HORN,V_EXPMUL,V_UNIQUE,V_MAKE_INVIS,V_INV_LOCKED,
V_IS_WOODED,V_IS_HILLY,V_HAS_READY_SKILL,V_HAS_READY_WEAPON,
V_NO_SKILL_IDENT,V_GLOW_RADIUS,V_BLIND,V_SEE_IN_DARK,
V_IS_CAULDRON,
#ifdef NPCPROG
V_NPC_STATUS,V_NPC_PROGRAM,
#endif
NR_OF_VARIABLES
};
#if 0
#ifndef AIXArchitecture
extern char *variable_const[NR_OF_VARIABLES];
#endif
#endif
extern char *variables[NR_OF_VARIABLES];
extern char **xbm_names;
extern int *xbm_values;
extern int nroffiles, nrofpixmaps;